Xentales

Talk about stuff, and if you must, about Xenimus
It is currently 20 Aug 2019 03:06

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PostPosted: 29 Jul 2019 14:41 
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Joined: 05 Nov 2007 10:56
Posts: 118
Kimui wrote:
Where did you get the old models? Ya dont gotta share if you dont want but f- I want old scimmys.

I am not sure where he got them from, but archive.org has been archiving old xenimus pages for nearly 20 years now. This includes old installers as well.

Just go here: http://web.archive.org/web/*/xenimus.com

Use the calendar to find a date way in the past and then try to download one of the xenimus installers from that time. Then you can just install it and have access to all the old files.


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PostPosted: 29 Jul 2019 15:20 
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Joined: 05 Nov 2007 18:03
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I managed to aquire them from another project. I might end up replacing them at some point though so I can market the game outside this community and avoid problems from EJ. But that won't be till much further into development, we'll see.

Constitution wrote:
Kimui wrote:
Where did you get the old models? Ya dont gotta share if you dont want but f- I want old scimmys.

I am not sure where he got them from, but archive.org has been archiving old xenimus pages for nearly 20 years now. This includes old installers as well.

Just go here: http://web.archive.org/web/*/xenimus.com

Use the calendar to find a date way in the past and then try to download one of the xenimus installers from that time. Then you can just install it and have access to all the old files.



Yeah you can download the old files and the models are available but they are in EJ's custom MDJ format so they would have to be converted.


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PostPosted: 04 Aug 2019 03:54 
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Joined: 05 Nov 2007 18:03
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10 player connections made. My single computer couldn't handle much more. Still working through converting everything to work properly on a network but it's getting there.
https://files.catbox.moe/31zbvx.png


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PostPosted: 05 Aug 2019 17:25 
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Joined: 17 Mar 2016 20:33
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I assume you re-implemented everything to match Xenimus exactly?

I've always wondered, what's the deal with the camera in Xenimus?

Is it an ortographic camera at 45 degrees standard, 90 degrees when you press "v"?


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PostPosted: 06 Aug 2019 11:09 
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Street Fighter wrote:
I assume you re-implemented everything to match Xenimus exactly?

I've always wondered, what's the deal with the camera in Xenimus?

Is it an ortographic camera at 45 degrees standard, 90 degrees when you press "v"?


A lot of things will be similar, but a lot of things will be different. I don't care to copy everything exact. The goal is to create a better game.

No the camera uses a perspective projection matrix. Similar to the 2nd example on this page https://docs.unity3d.com/ScriptReferenc ... atrix.html


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PostPosted: 08 Aug 2019 08:00 
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Joined: 03 Sep 2006 16:54
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You mentioned not knowing what formula EJ used for stats......

https://github.com/MartinMReed/xenimus-calc-cplusplus/blob/master/src/calculator.h


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PostPosted: 08 Aug 2019 11:30 
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Joined: 10 Mar 2016 13:13
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Anyway I can donate?


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PostPosted: 09 Aug 2019 16:55 
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Halloween wrote:
You mentioned not knowing what formula EJ used for stats......

https://github.com/MartinMReed/xenimus-calc-cplusplus/blob/master/src/calculator.h


Oh wow I remember this! Awesome work man. You figured those equations out on your own?. Impressive. Great timing too as I have started reworking player stats with networked play in mind. I'll implement these calculations tonight or tomorrow thank you.

HouseCheek wrote:
Anyway I can donate?



I appreciate wanting to support the project that's really motivating. But no not at this time. While using EJs assets I think it's best to play it safe and see how things unfold first. Once the game is online and I have an idea of servers costs and stuff I will might revisit the idea, we'll see. Thank you :mrgreen:


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PostPosted: 09 Aug 2019 19:36 
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Joined: 03 Sep 2006 16:54
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Astrix wrote:
You figured those equations out on your own?


The calculations yes, but it took a lot of players sharing their stats.


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