Xentales

Talk about stuff, and if you must, about Xenimus
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 Post subject: Suminex, a Xenimus clone
PostPosted: 30 Apr 2019 15:56 
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Hey guys. Decided to make a new thread to gain interest in a possible xen remake. The other thread had a lot of boring early gameplay videos. Mods can delete it or keep it up. Not like this forum is active.
Anyway, my xenclone is starting to take shape. I have made a lot of progress in the past 2 weeks. I've implemented a starting menu with the ability to create/delete characters. I've a also added 5 character slots. I've also worked a lot on the item system and it is starting to take shape. This by far has been the most complicated thing to implement but it's working for the most part. The plan now is to implement all the items in the game. I'm even going to add more items that don't exist in xen. When that is complete I will start working on stats and then adding new environments to the game, maybe a map maker to make things faster and easier. Let me know what you think. And also let me know of features you would like to see implemented.

https://streamable.com/ir7af


Last edited by Astrix on 01 May 2019 00:51, edited 1 time in total.

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PostPosted: 30 Apr 2019 22:33 
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PHP


Last edited by Street Fighter on 04 May 2019 22:00, edited 2 times in total.

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PostPosted: 30 Apr 2019 23:23 
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Street Fighter wrote:
Your project is literally using EJ's assets. That's just not cool. You're going to get taken down faster than a chicken in Terthius.

Did you even take the models? That's an impressive level of effort on theft. Couldn't you direct that effort toward making something "almost like" Xenimus that won't get 1 shot KO'd by a level 1 warlock's flamma?


The idea is to create a game based on and better than classic xenimus. EJs models give me a template to work with that could be changed if need be. Once the game is in a decent state I will worry about it. We'll see.


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PostPosted: 01 May 2019 07:38 
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Character(s): Quickbeam
Dude. f- those haters!

That looks awesome! Classic Xenimus IS XENIMUS. Keep up the good work! I look forward to the beta testing!


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PostPosted: 01 May 2019 07:42 
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Joined: 21 Nov 2018 12:38
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Character(s): Quickbeam
Tiny gnomes!? I think I just jizzed my p-p-pants! Sign me up!

f- The cheese man!


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PostPosted: 02 May 2019 12:38 
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Quickbeam wrote:
Tiny gnomes!? I think I just jizzed my p-p-pants! Sign me up!

f- The cheese man!


Not sure if I love the tiny gnomes more or being able to play idgets again.

https://streamable.com/xkmnr

Added inventory item information box when hovering over items
Added stackable items
Added right click name display
Started playing around figuring out how I am going to create dungeons


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PostPosted: 03 May 2019 18:09 
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Added merchants and enemy default drops

https://streamable.com/e6dno


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PostPosted: 04 May 2019 16:10 
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That's hilarious. Keep it up!


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PostPosted: 06 May 2019 01:59 
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Constitution wrote:
That's hilarious. Keep it up!


Thanks :)

All armors have been implemented.

https://streamable.com/ttjud


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PostPosted: 06 May 2019 21:08 
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Joined: 14 Jan 2018 16:43
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Character(s): Chief
awesome, if you need anything i can help with hit me up.


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PostPosted: 07 May 2019 20:41 
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Wizards, warlocks, and more are coming

https://files.catbox.moe/dvtq72.png


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PostPosted: 07 May 2019 21:47 
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Joined: 21 Nov 2018 12:38
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Character(s): Quickbeam
Wow that is looking great!

Minions look sick too! I forgot how ugly and beautiful they are.


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PostPosted: 08 May 2019 00:01 
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Quickbeam wrote:
Wow that is looking great!

Minions look sick too! I forgot how ugly and beautiful they are.


Thanks :)

Got him working https://streamable.com/unuzk


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PostPosted: 08 May 2019 15:12 
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Joined: 05 Nov 2007 18:03
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Debating on whether I should make the mage models for all races look like that classic human mage model but with their proper racial features, or if I should just have them wear thier normal version of the armor. Does that make sense? What do you guys think


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PostPosted: 08 May 2019 18:15 
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I don't think I'm very good at this
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Joined: 23 Jan 2008 14:04
Posts: 125
Character(s): Doffenfan186
I think that if clerics can't wear spirit plate that has that pastel-cloak look, what's even the point?


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PostPosted: 08 May 2019 20:18 
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Kay wrote:
I think that if clerics can't wear spirit plate that has that pastel-cloak look, what's even the point?


Yeah I don't have those models. Wish I did. If I somehow aquire them I'd put them in. I could try to edit the sp plate model I have to look more traditional. We'll see.


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PostPosted: 08 May 2019 23:57 
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Character(s): Quickbeam
I’m in favor of making all mage models look like the classic human mage.

I’ve always played wizards and warlocks and I would always pick human for the starting robes. Making a unique color scheme of your robes and belt was always fun.


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PostPosted: 09 May 2019 18:33 
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Beam, vgv, fragor impsum now in game.

https://streamable.com/c55bx


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PostPosted: 11 May 2019 22:52 
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Character(s): Chief
Astrix wrote:
Beam, vgv, fragor impsum now in game.

https://streamable.com/c55bx

Looks amazing.


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PostPosted: 13 May 2019 15:05 
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Ok keybindings and keybindings ui are working. Classes now are assigned specific spells. Started working on figuring out good formulas for stats/level and how they will impact your character. I know I will keep the traditional stats from xen, but I will change how they work. For example I plan on having intel be used for all casters, with wisdom being the "agility" for casting. Right now I have a rough formula for calculating hp/mp based on level, class, and intel/cons. Stat values will be different than Xenimus. Not sure what god forsaken formula EJ came up with for his stats, but I will definitely not try to emulate that messed up system. The priorities now are building spells, creating unique classes with those spells, and create environments.


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PostPosted: 14 May 2019 08:32 
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Worked on my dungeon creation process some, and some dungeon mechanics.

https://streamable.com/kai49


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PostPosted: 14 May 2019 11:39 
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Character(s): tfc
Looks pretty good, id play


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PostPosted: 14 May 2019 20:45 
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Character(s): Quickbeam
It’s looking really good! I can’t wait to play this.


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PostPosted: 15 May 2019 15:55 
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Thanks guys :)

Water and swimming are now in game. Part of me wants to implement boats and sailing, but I have other stuff to do.
https://i.imgtc.ws/uEkxSBc.png


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PostPosted: 17 May 2019 02:15 
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I think I broke something
https://i.imgtc.ws/n8muvaa.png


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PostPosted: 28 May 2019 12:57 
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Joined: 08 Jul 2007 10:44
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Location: UK
Looks great, can't wait to see some more progress on this :) Please keep us updated because that looks better than current xenimus by far.


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PostPosted: 03 Jun 2019 23:14 
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Joined: 21 Nov 2018 12:38
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Character(s): Quickbeam
How’s the project going? Any new updates?


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PostPosted: 18 Jun 2019 09:43 
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Character(s): xxblitzxx
lol looks geat

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PostPosted: 30 Jun 2019 21:25 
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Thanks guys :). Just a quick update. I took some time off development but I am back working on the game. It's been a tremendous amount of work but things are really starting to come together. The game runs way better and smoother than in the last video I posted. I will post a video or screenshots later. I am going to start adding networking to the game in the near future, but I still need to work on some other things. If you have any suggestions for the game post them here and I will consider it. Stay tuned.


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PostPosted: 08 Jul 2019 00:16 
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First screenshot of 2 players in game! It's not much but it's a big step in the right direction. As expected this broke a lot of things in the game so I will have to spend some time tweaking everything to work right for online play.

https://files.catbox.moe/vde4h8.png


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PostPosted: 13 Jul 2019 06:58 
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Ever wonder what a leap slam spell would look like in xen? Now you don't have to.
NEW SPELL: Leap Slam :)
https://streamable.com/afve2


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PostPosted: 13 Jul 2019 22:17 
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Astrix wrote:
Ever wonder what a leap slam spell would look like in xen? Now you don't have to.
NEW SPELL: Leap Slam :)
https://streamable.com/afve2

that is awesome. even using the texture as a crack in the ground is really clever.


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PostPosted: 14 Jul 2019 22:18 
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Constitution wrote:
Astrix wrote:
Ever wonder what a leap slam spell would look like in xen? Now you don't have to.
NEW SPELL: Leap Slam :)
https://streamable.com/afve2

that is awesome. even using the texture as a crack in the ground is really clever.


Thanks :)


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PostPosted: 20 Jul 2019 14:55 
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Players, NPCs, and enemies are now working on the network.


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PostPosted: 24 Jul 2019 20:12 
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Joined: 04 Mar 2019 10:42
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Character(s): OwO
If you arent already using DarkRift I suggest using it over any other server backend, I've got a basic login system and chat system started with it by just sending and receiving packets from the server.

You also wont have to edit 500 lines of code, you can just create a new script and instantiate a player object when the server receives a new connection, then send data back to the client from either saved XML files from the server or from SQL.


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PostPosted: 26 Jul 2019 02:29 
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Chat is now implemented and working between players.

Kimui wrote:
If you arent already using DarkRift I suggest using it over any other server backend, I've got a basic login system and chat system started with it by just sending and receiving packets from the server.

You also wont have to edit 500 lines of code, you can just create a new script and instantiate a player object when the server receives a new connection, then send data back to the client from either saved XML files from the server or from SQL.


I am using Mirror, which seems great so far. Any reason to ditch it for this?


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PostPosted: 26 Jul 2019 06:36 
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Character(s): OwO
Astrix wrote:
...


I dont know what Mirror has, looks like its a client based server I could be wrong.

Right now the only thing I see that mirror doesnt have is server based plugins.

Example I can create a plugin with custom server commands such as -KickPlayer "name" or spawn items on a chosen vec3.

Although darkrift is pretty much plugin based if you wanna do anything with it, heres what I do for creating a character it isnt finished but gives you an idea.
https://pastebin.com/31wVGyE9

Prints this on server console ->

http://prntscr.com/okbkkb

I can then save that data to a file on the server or whatever i wanna do with it pretty much.


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PostPosted: 27 Jul 2019 15:01 
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Kimui wrote:
Astrix wrote:
...


I dont know what Mirror has, looks like its a client based server I could be wrong.

Right now the only thing I see that mirror doesnt have is server based plugins.

Example I can create a plugin with custom server commands such as -KickPlayer "name" or spawn items on a chosen vec3.

Although darkrift is pretty much plugin based if you wanna do anything with it, heres what I do for creating a character it isnt finished but gives you an idea.
https://pastebin.com/31wVGyE9

Prints this on server console ->

http://prntscr.com/okbkkb

I can then save that data to a file on the server or whatever i wanna do with it pretty much.


So far Mirror has been great and the networking side of things is coming along faster than I imagined. I am waiting to find a fault or problem I can't work through but everything I am able to get working properly with enough time and dedication. In the next month or two I will look into hosting providers for the server.


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PostPosted: 28 Jul 2019 05:15 
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https://files.catbox.moe/a82k82.png


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PostPosted: 29 Jul 2019 07:19 
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Joined: 04 Mar 2019 10:42
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Character(s): OwO
Where did you get the old models? Ya dont gotta share if you dont want but f- I want old scimmys.


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